package nl.boelen.game.server.level;

public class Chunk {
    private int x;
    private int y;
    private String map;

    public Chunk(String map,int xChunk, int yChunk) {
        this.x = xChunk;
        this.y = yChunk;
        this.map = map;

        loadChunk();
    }

    private void loadChunk() {
        // load from disk
        // if(chunk == null){
        generateChunk();
        // }
    }

    private void generateChunk() {
        // Generate
        saveChunk();
    }

    private void saveChunk() {
        // save to disk
    }
}
